Ricochet Exit
A yellow ball is locked in a pitch-black room.
About This Game
A yellow ball is locked in a pitch-black room. The only way out is a gap of light in the top wall, and every other wall shatters the ball. Pull back, aim and let go to launch it like a pinball plunger. The ball flies in a straight line at a steady speed and bounces off the white shapes like light off a mirror: off anything that stands still, the angle in always equals the angle out.
You get one shot per stage, so think before you shoot. Every stage is built around a planned bank shot: the shapes are tilted at exactly the right angles to carry the ball out, while wrong angles end in traps. The dotted aim line shows the path only to the first thing the ball will hit, and your angle is shown beside the ball. On the first three stages a short dotted line also shows where the first bounce will go. The way out takes one bounce at first, then two, and later sometimes three. Black holes appear from stage 3, striped shapes that pop the ball from stage 6, moving shapes from stage 9, and from stage 11 moving gates can cross the route. The exit also gets narrower.
You have three lives. If the ball hits a wall, falls into a black hole, touches a striped shape or gets trapped bouncing between shapes, you lose a life and get a new layout of the same stage. The stages never end. Your record is the number of stages you clear.
Game Tips
- 🎯 The angle in equals the angle out. Follow the dotted line to the first bounce and mirror the route from there before you shoot.
- 🧱 The exit is the only safe gap in the walls. Check that every leg of your route stays clear of striped walls, striped shapes and black holes.
- ⏱️ Moving gates swing across the route on a steady rhythm. Watch one full cycle, then launch so the ball reaches the gate while the way is open.
Controls
- Drag back : aim
- Release : launch
- ← / → : aim 0.5° at a time (hold to turn faster)
- Space / Enter : launch
- ※ The ball flies opposite to your drag in a straight line and bounces off shapes like a mirror. Your angle is shown beside it.
- ※ One shot per stage. Hitting any wall except the exit, a black hole or a striped shape costs a life.
Game info
- Category
- Puzzle·Simulation
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.10.27
- Last updated
- 2026.11.05
- Version
- v3.1
- Scoring
- STAGE · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch · Keyboard
Dev Log
- v3.1
Behind-the-scenes cleanup
- No changes to gameplay
- v3.0
One-shot escape
- The ball now flies straight at one speed and breaks on walls
- One shot per stage: a miss costs a life and brings a new layout
- Every stage needs a bank shot, and power control is gone
- v2.0
Dark room escape
- The ball is now locked in a dark room and must bounce its way out
- Shapes are angled for exact bank shots, with traps for wrong angles
- Added black holes, moving gates and an angle and power readout
Earlier versions (1)
- v1.0
First release
- Pull back and launch a ball off shapes into the exit
- Endless stages that start easy and keep getting harder
