Push Off
Roll a heavy ball into a pyramid of blocks and shove them clean off the table's edge.
About This Game
Roll a heavy ball into a pyramid of blocks and shove them clean off the table's edge. The table has no back wall, and real physics does the scoring — every block that tumbles over the edge counts, and one well-aimed heavy hit can send whole stacks toppling in a chain.
The twist is the slow-push rule: the game constantly measures how fast your hand is moving, and a calm, steady push builds full launch power while a hasty flick gets flagged as a foul that drains the throw to a feeble nudge.
An aim line traces your shot as you charge it, turning red the moment you've rushed. You get 60 seconds on the clock, and clearing every block off the table rebuilds the pyramid a layer taller for the next stage.
The real strategy is throttling greed: bigger, straighter pushes clear more per ball, but every reset costs precious seconds. For patient players with steady hands.
Game Tips
- 🐢 Got a foul? Just keep pushing slowly and it clears right up
- ⏱️ Sweep the table clean and you get 5 seconds back
- 🧱 Every cleared board adds one more layer to the pyramid
Controls
- Hold the ball, drag up slowly, then release : roll the ball (drag sideways to aim)
- Swing too fast and it fouls → weak launch
- ← → : aim left/right
- ↑ ↓ : raise/lower power
- Space · Enter : launch
- Esc : reset aim
Game info
- Category
- Simulation·Puzzle
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.05.06
- Last updated
- 2026.11.05
- Version
- v3.3
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch · Keyboard
Dev Log
- v3.3
Faster loading, smoother play
- First launch now downloads far less data
- Lighter shadows for smoother play
- No more hitches on big hits or when a new stage starts
- v3.2
No more lost blocks
- Blocks that stop off-screen on phones now hop back into view, so stages never get stuck
- v3.1
Bigger hits, sillier sounds
- Stronger throws that send blocks flying
- Playful new sounds: xylophone blocks, slide whistles, boings and a sad trombone
- Fixed ignored touch after arrow keys, blocks stuck on a wall, blank screen on resize
Earlier versions (10)
- v3.0
Bright makeover
- Brighter look with rainbow blocks
- Punchier hits with sparks, shake and combos
- Wider aiming, and no more stuck or self-falling blocks
- v2.5
Sound and vibration
- Added sound effects and vibration feedback
- Fixed the timer running while paused
- Fixed a stuck empty table and false fouls from a second finger
- v2.4
Bigger pyramids
- Pyramid starts at 4 layers and grows to 12
- Stronger pushes
- v2.3
Timer fix
- Fixed the clock jumping ahead after switching tabs
- v2.2
Swipe fixes
- More sensitive swipes scaled to screen height
- More forgiving fouls that clear as you slow down
- v2.1
Keyboard controls
- Added arrow keys or WASD to aim and set power
- Added Space to launch
- v2.0
Rebuilt as Push Off
- Roll a ball into a pyramid and push blocks off the table
- Swiping too fast counts as a foul
- Clear all blocks for a bigger pyramid and 5 bonus seconds
- v1.2
Neon target board
- Rebuilt as a neon pin board with targets to smash
- Ball grows bigger and heavier at 50 and 150 points
- v1.1
Hold-to-shoot controls
- Hold to charge a shot and release to shoot
- Added an arc that previews each shot
- Added a leaderboard
- v1.0
First release
- Drag up to shoot basketballs at a 3D hoop for 60 seconds
Monthly Leaderboard
- 🥇돼지🐷141 pts
- 🥈ตัลตัลตาล107 pts
- 🥉Dodo 🦤104 pts
- 4디지털일꾼96 pts
- 5Golden94 pts
