Pattern Master
Nine near-identical pixel patterns, one true match, and a sample that refuses to sit still.
About This Game
Nine near-identical pixel patterns, one true match, and a sample that refuses to sit still. The sample sits above the nine tiles (beside them on a wide screen), and exactly one tile is a perfect copy.
The other eight are forgeries that differ by only a few dots — six early on, then four, and eventually just two. The patterns keep changing too: little pixel creatures, mazes, QR codes, kaleidoscope rugs, ripples and blobs, on a grid that grows every five points from 7x7 to a dense 17x17.
As you climb, the sample starts fighting back. Each round it holds still for a moment, then begins to sway side to side, tilt or slowly spin, while clouds drift across it, it blinks out of sight, or only a wandering spotlight reveals it. Higher scores mix motion and cover together, and the round timer keeps shrinking. One wrong tile or an empty clock ends the run instantly.
The winning habit: grab a clean look in that first still moment, then sweep the tiles in a fixed order. A sharp little observation gym for detail-lovers.
Game Tips
- ☝️ One wrong pick or an empty clock ends it instantly — commit fast!
- 🔍 At higher scores, fakes differ by just two dots — scan every corner!
- 👀 The sample holds still for a moment each round — study it before it moves
Controls
- Tap one of the nine tiles: pick the one matching the sample
- ← ↑ → ↓ : move the tile cursor
- Space · Enter : confirm your pick
Game info
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.05.06
- Last updated
- 2026.11.10
- Version
- v1.11
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch · Keyboard
Dev Log
- v1.11
Behind-the-scenes cleanup
- No changes to gameplay
- v1.10
Behind-the-scenes cleanup
- No changes to gameplay
- v1.9
Fairer first round
- The first round's clock starts with your first tap or key
Earlier versions (9)
- v1.8
Moving samples
- The sample now sways, tilts, spins or hides as your score rises
- Denser grids up to 17x17 with creatures, mazes, QR codes and more
- Fixed tiles running off small or landscape screens
- v1.7
Vibration and fixes
- Added vibration, countdown beeps and a level-up sound
- Fixed the timer running while the game is paused
- Fixed missed taps when another finger touches the screen
- v1.6
Behind-the-scenes cleanup
- No changes to gameplay
- v1.5
QR-style patterns
- Replaced pixel icons with random QR-style grids
- Grid grows every 5 points, up to 16x16
- Fakes differ by fewer dots as you score
- v1.4
Touch screen fix
- Fixed the keyboard cursor showing on touch screens
- v1.3
Keyboard controls
- Added arrow keys or WASD to move and Space or Enter to pick
- v1.2
Tab switch fix
- Fixed a brief skip ahead after returning to the tab
- v1.1
Endless mode
- Endless mode, one point per correct match
- Timer shrinks with each point, down to 2.5 seconds
- Added a leaderboard
- v1.0
First release
- Find the one pixel-art tile that matches the sample among nine
- 16 timed stages, one wrong tap ends the run
