Circuit Connect
On a broken neon circuit, spin pipe tiles to reconnect the current from entrance to exit.
About This Game
On a broken neon circuit, spin pipe tiles to reconnect the current from entrance to exit. Every board hides a guaranteed solution among decoy tiles, so the puzzle is never unfair — just scrambled.
Complete the path and the current surges along your route in a glowing ripple before a bigger board drops in: you start on a compact 3x4 grid and, as clears stack up, the circuit swells all the way to 6x10. The run starts with 45 seconds, and every fifth clear adds 10 bonus seconds, so speed matters as much as accuracy.
Each clear banks a 500-point base plus a bonus that scales with board size, while every rotation you spend chips a little off the haul — the real skill is reading the finished path in your head before touching a single tile. A race against the clock for puzzle fans who like thinking three moves ahead.
Game Tips
- 🔁 Even necessary rotations cost 15 points each — use as few as possible
- 🧩 Bigger grids pay bigger base points when cleared
- ⏳ Start with 45 seconds; every 5 cleared stages adds 10 bonus seconds
Controls
- Tap a tile : rotate 90° clockwise
- ← ↑ → ↓ : move the selection cursor
- Space · Enter : rotate the selected tile
Game info
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.05.06
- Last updated
- 2026.11.11
- Version
- v2.5
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch · Keyboard
Dev Log
- v2.5
Pauses when the screen drops
- The timer waits while the screen recovers after switching apps
- Updated the game engine
- v2.4
Smoother play
- Slightly lower graphics resolution
- v2.3
Cleaner finish
- Time over now goes straight to the results screen
- Keys do nothing while the game is paused
Earlier versions (10)
- v2.2
Behind-the-scenes cleanup
- No changes to gameplay
- v2.1
Stone tiles
- New stone tiles with paths that light up live
- New sounds, vibration and clear effects
- Runs start at 45 seconds, plus 10 every 5th clear
- Fixed a blurry, cropped board on desktop
- v2.0
Full rebuild
- Rebuilt with new tile art and a timer bar
- Boards now mix in T-shaped pieces
- v1.6
Keyboard controls
- Added arrow keys or WASD to move and Space to rotate
- v1.5
Leaderboard fix
- Fixed scores not saving to the leaderboard
- v1.4
Tap fix
- Fixed tiles misaligning on quick taps
- New triple-arrow entrance and exit markers
- v1.3
60-second score attack
- Reworked into a 60-second score attack
- Boards grow every 3 clears, up to 6x10
- Fewer rotations score more points
- v1.2
20 stages
- Reworked into 20 stages across three difficulty tiers
- Added confetti and a new rotate sound
- Fixed the game freezing after the first circuit
- Removed the Submit button
- v1.1
Submit button
- Added a Submit button to save your score
- Removed the exit prompt on the back button
- v1.0
First release
- Rotate pipe tiles to connect the current between two arrows
