Color Alchemist
Neon orbs hurtle toward the core of a black hole, and only a perfect color match can stop them.
About This Game
Neon orbs hurtle toward the core of a black hole, and only a perfect color match can stop them. That's the whole game, and it's far harder than it sounds. The core cycles through three colors in a fixed order, red to teal to yellow, so every incoming orb becomes a tiny routing puzzle: one tap or two, timed before impact. A three-color ring around the core keeps that order in sight, with your current color on top and the next one at the lower right.
Each matched orb pops for 10 points plus a combo bonus that grows by 2 per catch, and the combo never resets mid-run — it climbs until a single mismatch ends everything in one blast.
Every orb the core swallows makes it wobble and grow a little bigger. A bigger core leaves incoming orbs less distance to cover, and the orbs themselves fly faster and spawn more often, so a lazy drip turns into a swarm converging from every direction. Every 10th orb sets off a SIZE UP flash.
Sharp players stop staring at the core and start reading the outer rim, queuing color switches two orbs ahead. A pure focus test for score chasers who like pressure that builds with every orb.
Game Tips
- 🎨 Read the ring: your color sits on top, the next one waits at the lower right
- 🔁 Colors only cycle one way — need the lower-left one? Tap twice fast!
- ⚡ A bigger core means less time per orb — lock in your rhythm early
Controls
- Tap the screen: change the core's color (red → teal → yellow, on repeat)
- Space · Enter : change the core's color
Game info
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.05.06
- Last updated
- 2026.11.05
- Version
- v2.4
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch · Keyboard
Dev Log
- v2.4
Behind-the-scenes cleanup
- No changes to gameplay
- v2.3
Growing core
- The core grows with every orb it eats, and bigger means harder
- New absorb and SIZE UP effects, plus a color order ring
- Fixed faster play on 120Hz screens and orbs hitting at once
- v2.2
Behind-the-scenes cleanup
- No changes to gameplay
Earlier versions (3)
- v2.1
Keyboard controls
- Added Space or Enter to switch the core's color
- v2.0
Rebuilt as reflex game
- Tap to switch the core's color and match incoming orbs
- One mismatch ends the run, combos add bonus points
- Added a leaderboard
- v1.0
First release
- Drag falling color drops together to mix the target color
