Pocket Tactics

Enemy legions pour down without end — if a single one touches the bottom line, the war is over.

Pocket Tactics
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🎮 2🍓 3.5 (1)
#Strategy#Shooting

About This Game

Enemy legions pour down without end — if a single one touches the bottom line, the war is over. You hold the lower half of the battlefield, deploying from an eight-card shop that runs from $2 infantry to a $60 laser emplacement, with the missile battery and laser limited to one apiece on the field. War funds arrive every 15 seconds, so each card played is a genuine decision.

The assault escalates on a strict timetable: bikes join at 20 seconds, snipers and drones at 50, then tanks, gunships and missile batteries, while seven-unit V-formations dive in every 20 seconds and the gap between waves shrinks from 3.5 to 1.5 seconds.

Scoring favors quality kills — one armored unit can be worth ten foot soldiers — and your EMP and airstrike are the panic buttons that rescue a collapsing lane. A tense, no-pause micro-strategy battle made for tower-defense tacticians.

Game Tips

Controls

📱 Touch / Mouse
  • Tap the shop cards at the bottom : Pick a unit to place
  • Tap the lower part of the screen : Deploy the selected unit
  • Tap EMP · STRIKE, then drag and release on screen : Unleash the skill on the target spot

Game info

Category
Strategy·Shooting
Players
1 player
Developer
PLAYMINIT — original game, made in-house
Released
2026.05.06
Last updated
2026.11.06
Version
v2.7
Scoring
pts · Higher is better
Monthly ranking
Supported
Controls
Touch

Dev Log

  1. v2.7

    Behind-the-scenes cleanup

    • No changes to gameplay
  2. v2.6

    Behind-the-scenes cleanup

    • No changes to gameplay
  3. v2.5

    Same battlefield everywhere

    • Every screen now shows the same battlefield as a phone
    • Enemies now march the same distance to your base on every screen
Earlier versions (7)
  1. v2.4

    Feedback and fixes

    • Added vibration and more sound effects
    • Fixed Missile and Laser cards cut off on narrow phones
    • Fixed missile blasts hurting your own units
  2. v2.3

    Behind-the-scenes cleanup

    • No changes to gameplay
  3. v2.2

    Smoother play

    • Improved performance
    • Fixed a brief skip ahead after returning to the tab
  4. v2.1

    Kill scoring

    • Score comes from kills instead of survival time
    • New V-formation waves and pixel art
    • War funds now arrive every 15 seconds
  5. v2.0

    Full rebuild

    • Enemies march down and the run ends at the bottom line
    • Deploy units anywhere in the lower half
  6. v1.1

    Leaderboard

    • Added a leaderboard ranked by survival time
  7. v1.0

    First release

    • Hold a pixel battlefield against endless enemy waves
    • Deploy troops and call in EMP blasts and airstrikes

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