Pocket Tactics
Enemy legions pour down without end — if a single one touches the bottom line, the war is over.
About This Game
Enemy legions pour down without end — if a single one touches the bottom line, the war is over. You hold the lower half of the battlefield, deploying from an eight-card shop that runs from $2 infantry to a $60 laser emplacement, with the missile battery and laser limited to one apiece on the field. War funds arrive every 15 seconds, so each card played is a genuine decision.
The assault escalates on a strict timetable: bikes join at 20 seconds, snipers and drones at 50, then tanks, gunships and missile batteries, while seven-unit V-formations dive in every 20 seconds and the gap between waves shrinks from 3.5 to 1.5 seconds.
Scoring favors quality kills — one armored unit can be worth ten foot soldiers — and your EMP and airstrike are the panic buttons that rescue a collapsing lane. A tense, no-pause micro-strategy battle made for tower-defense tacticians.
Game Tips
- ⏳ EMPs and air strikes land 2 seconds after you place them — lead the enemy's path
- ⚡ EMPs only stop machines — infantry and snipers shrug them off
- 💰 Kills refund half the unit's cost back into your war funds
Controls
- Tap the shop cards at the bottom : Pick a unit to place
- Tap the lower part of the screen : Deploy the selected unit
- Tap EMP · STRIKE, then drag and release on screen : Unleash the skill on the target spot
Game info
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.05.06
- Last updated
- 2026.11.06
- Version
- v2.7
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch
Dev Log
- v2.7
Behind-the-scenes cleanup
- No changes to gameplay
- v2.6
Behind-the-scenes cleanup
- No changes to gameplay
- v2.5
Same battlefield everywhere
- Every screen now shows the same battlefield as a phone
- Enemies now march the same distance to your base on every screen
Earlier versions (7)
- v2.4
Feedback and fixes
- Added vibration and more sound effects
- Fixed Missile and Laser cards cut off on narrow phones
- Fixed missile blasts hurting your own units
- v2.3
Behind-the-scenes cleanup
- No changes to gameplay
- v2.2
Smoother play
- Improved performance
- Fixed a brief skip ahead after returning to the tab
- v2.1
Kill scoring
- Score comes from kills instead of survival time
- New V-formation waves and pixel art
- War funds now arrive every 15 seconds
- v2.0
Full rebuild
- Enemies march down and the run ends at the bottom line
- Deploy units anywhere in the lower half
- v1.1
Leaderboard
- Added a leaderboard ranked by survival time
- v1.0
First release
- Hold a pixel battlefield against endless enemy waves
- Deploy troops and call in EMP blasts and airstrikes
