Tiny Traffic
Four roads, one crossing, and not a single traffic light.
About This Game
Four roads, one crossing, and not a single traffic light. Cars roll into a tiny town from all four sides, none of them will ever brake on their own, and nobody else is on shift. Because same-axis cars simply file into a queue, the only place a fender ever meets a fender is the small box where the two roads overlap, and one collision there ends everything.
Scoring rewards flow over caution: a point lands the moment a car safely clears the crossing, so a town full of parked cars is a stalled scoreboard.
The sixty seconds tighten steadily, from roughly one arrival every two seconds to more than one a second, with top speed climbing by nearly half — and every so often a white-striped speeder barrels in unannounced.
Two details decide close runs. Brakes are gradual rather than instant, and a queue backed up to the edge of the map holds off the next arrival behind it. For players who enjoy juggling a board that keeps adding pieces.
Game Tips
- 🚗 Cars going the same way queue up on their own — they won't collide!
- 🏁 A car banks 1 point the moment it clears the crossing — don't park them forever!
- ⏱️ Cars come faster and thicker over time — and striped speeders can barge in anytime!
Controls
- Tap a car : stop it
- Tap it again : let it go
- ※ Cars queue up behind a stopped car — but crossing traffic never waits!
- ※ Any crash in the intersection ends the round. Survive 60 seconds for a perfect shift.
Game info
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.07.24
- Last updated
- 2026.11.03
- Version
- v1.4
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch
Dev Log
- v1.4
Fairer timer
- Clock and cars wait for your first tap
- v1.3
Same field on every screen
- Bigger screens now show the same play area as phones
- Cars take the same time to reach the crossing on every screen
- v1.2
Behind-the-scenes cleanup
- No changes to gameplay
Earlier versions (2)
- v1.1
Speeding cars
- Added speeding cars that rush in much faster
- Cars now score the moment they clear the crossing
- Rounds now start right away
- v1.0
First release
- Tap cars to stop and release them at a busy 4-way crossing
- One crash ends the round, traffic builds over 60 seconds
