Jewel Journey 3D
About This Game
Beneath an Art Deco midnight sky, a golden leopard cub in a red scarf dashes along three gleaming lanes through a city of glowing towers. The run never stops and the pace keeps climbing to about two and a half times its starting speed, so every swipe counts.
The course is built from hand-made obstacle patterns that grow trickier the longer you last: red gates you must sidestep, low glowing barriers you can leap over, wine-red trams trimmed in gold that seal off lanes for a long stretch, and violet gates that slide into the next lane just before you reach them. Every 30 seconds the whole city changes color, from Sapphire Night through Emerald Garden to Golden Hour.
Gems come in four colors worth 1 to 4 points, and rare violet gems are worth 12. Every 10 gems raises your multiplier, up to ×5, but go 3 seconds without a gem and it slips back a step. Grab the magnet and gems from every lane fly straight to you for a few seconds, and simply covering ground adds a steady trickle of points.
One hit ends the run, yet there is always a way through. Read the pattern ahead, keep the gem chain alive, and see how far your cub can go.
Game Tips
- 💎 The rare violet gems are worth 12 points
- 🧲 The magnet pulls in gems from every lane
- 🔥 The multiplier drops if you go 3 seconds without a gem
Controls
- Swipe left/right or tap the left/right half : Switch lanes
- Swipe up : Jump
- Swipe down : Drop quickly from a jump
- ← → · A D : Switch lanes
- ↑ · W · Space : Jump
- ↓ · S : Drop quickly
- ※ Low barriers can be jumped; red gates and trams can't — switch lanes
Game info
- Players
- 1 player
- Developer
- PLAYMINIT — original game, made in-house
- Released
- 2026.06.25
- Last updated
- 2026.11.11
- Version
- v2.2
- Scoring
- pts · Higher is better
- Monthly ranking
- Supported
- Controls
- Touch · Keyboard
Dev Log
- v2.2
Pauses when the screen drops
- Play waits while the screen recovers after switching apps
- v2.1
Smoother play
- Lighter scenery and glow
- v2.0
Big runner overhaul
- New golden leopard cub runner that can jump
- Hand-built obstacle patterns with trams and sliding gates
- Magnet power-up, color zones, and a multiplier that fades without gems
Earlier versions (4)
- v1.3
Behind-the-scenes cleanup
- No changes to gameplay
- v1.2
Score rescale
- Jewels now worth 1 to 4 points
- Rare jewels now worth 12 points
- Less score for distance
- v1.1
One-hit runs
- One hit now ends the run, no more 3 lives
- Runs now start right away
- Fixed the track scrolling backwards
- v1.0
First release
- Switch between three lanes to grab jewels and dodge barriers
- Every 8 jewels raises your multiplier up to x5
